The Thing

3D Composition

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For this personal endeavor, I dived deeper into 3D creation to refine both my modeling and Unity skills.

Each asset was crafted using Autodesk Maya, with the focus on the skeleton's realism. Following with Substance Painter, I textured the models opting for a clay-like vintage aesthetic to create a captivating blend with the alien theme.

In Unity HDRP, I developed a stylized water shader with foam effects and a glitch effect on the old television, maintaining thematic consistency.

Finally, the composition was brought to life by combining animations, music, and particle effects resulting in visually striking showcase of my proficiency in 3D design.